Bane Cronos

Savior and Leader of Nenlast

Description:
Character: Bane Cronos
Player: DM
Level 12
Race: Human; Alignment: Good
Class: Barbarian
Paragon Path: Frenzied Berserker; Epic Destiny: N/A
Patron Deity/Religion: Kord; Action Points: 1
Age: 38; Sex: Male
Height: 6’6”; Weight: 235
Skin/Hair: Fair/Brown (Shoulder Length); Eyes: Blue
Size: Medium; Handedness: Ambidextrous
Ability Scores
Strength 22 (+6), Constitution 20 (+5), Dexterity 16 (+3)
Intelligence 14 (+2), Wisdom 12 (+1), Charisma 10 (+0)
Hit Points: Max HP: 111, Bloodied: 55 (= ½ Max HP), Surge Value: 27 (= ¼ Max HP), Surges/Day: 13
Defenses: AC: 25 (23 while using the Reckless Power in combat), Fortitude: 27, Reflex: 22, Willpower: 19
Special Defenses: Resist 5 fire and 5 cold. +1 to all saving throws. +5 to saving throws against being slowed or immobilized.
Speed: 7 squares; Initiative: +15
Skills: Acrobatics +9, Arcana +8, Athletics +17, Bluff +6, Diplomacy +6, Dungeoneering +7, Endurance +18, Heal +8, History +7, Insight +8, Intimidate +11 (+17 using Strength), Nature +13, Perception +12, Religion +7, Stealth +9, Streetwise +6, Thievery +9
Passive Insight: 18 (= Insight +10); Passive Perception: 22 (= Perception +10)
Attacks: Reckless Execution Axe +3 (+15 to hit / 1D12 +23 damage (+25 while raging) using the Reckless ability and Power Attack, re-roll a 1 or 2 on the 1D12 / High Critical: +2[W] +3D8 damage plus a basic melee attack due to the Barbarian class trait Rampage. Power (At-Will): Free Action. Use this power before making a melee attack against an adjacent target. You gain a power bonus to that attack’s damage roll equal to twice this weapon’s enhancement bonus. You take a -2 penalty to AC until the end of your next turn.)
Feats: Improved Initiative, Quick Draw, Human Perseverance, Weapon Proficiency (Execution Axe), Weapon Focus, Power Attack, Toughness, Linguist, Fleet-Footed.
Proficiencies: Cloth, Leather and Hide Armor, Execution Axe, Simple and Military Melee.
Equipment and Possessions: Elven Battle Hide Armor +3 (Encounter: Minor Action. Gain a +2 power bonus to speed until the end of your next turn), Reckless Execution Axe +3, Cincture of the Dragon Spirit (Property: You can use your Strength modifier instead of your Charisma modifier when making Intimidate checks), Cloak of Survival +2 (Gain resist 5 Cold and Fire, +2 to Fortitude, Reflex and Will), Potion of Vitality: 2 (Healing: Minor Action. Drink the potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 25 hit points and make one saving throw against an effect that a save can end).
Mount: N/A.
Rituals: N/A.
Languages: Common, Elven, Dwarven, Draconic, Giant.

Special Features

Rageblood Vigor
Gain 5 + Constitution bonus as temporary hit points when reducing an enemy to 0 hit points.

Rampage
Once per round, when scoring a critical hit you can make an additional basic melee attack as a free action.

Frenzied Blood
If you spend an action point to make a melee attack and that attack misses, you deal half of that attack’s damage on the miss.

Warpath
Whenever you hit with a melee attack while raging, the attack deals 2 extra damage. In addition, whenever you start your turn adjacent to one or more enemies while raging and are able to take actions, you must either make a melee or a close attack against one of those enemies during your turn or be stunned until the end of your next turn.

Powers

Rage Strike – Level 1 At-Will, Primal, Standard Action, Melee, Requirement: You must be raging and have at least one unused rage power, Target: One creature, Effect: Before the attack, you expend an unused rage power, Attack: Strength vs. AC, Hit: You deal damage based on the level of the rage power you expended: 1st level = 3[W] + Strength modifier, 5th level = 4[W] + Strength modifier and 9th level = 5[W] + Strength modifier, Miss: Half damage.

Howling Strike – Level 1 At-Will, Primal, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 1[W] + 2D6 + Strength modifier damage, Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you do not provoke opportunity attacks for moving during the charge.

Pressing Strike – Level 1 At-Will, Primal, Standard Action, Melee, Target: One creature, Effect: Before the attack, you shift 2 squares. You can move through an enemy’s space during the shift, but you can’t end there, Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage, and you push the target 1 square. If you are raging, the attack deals 1D6 extra damage.

Recuperating Strike – Level 1 At-Will, Primal, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 1[W] + 1D6 + Strength modifier damage, and you gain temporary hit points equal to your Constitution modifier. If you are raging, you instead gain temporary hit points equal to 5 + your Constitution modifier.

Swift Charge – Level 1 Encounter, Free Action, Personal, Trigger: Your attack reduces an enemy to 0 hit points, Effect: You charge an enemy.

Avalanche Strike – Level 1 Encounter, Primal, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 3[W] + Strength modifier damage, Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier, Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.

Swift Panther Rage – Level 1 Daily, Primal, Rage, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 3[W] + Strength modifier damage, Miss: Half damage, Effect: You manifest the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.

Primal Vitality – Level 2 Utility, Daily, Primal, Minor Action, Personal, Effect: You gain temporary hit points equal to one-half your level + your Constitution modifier. If you are raging, you instead gain temporary hit points equal to one-half your level + twice your Constitution modifier.

Hammer Fall – Level 3 Encounter, Primal, Standard Action, Melee, Target: One creature, Attack: Strength vs. Fortitude, Hit: 2[W] + Strength modifier damage, and you knock the target prone.

Thunder Hawk Rage – Level 5 Daily, Primal, Rage, Thunder, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 2[W] + Strength modifier thunder damage, and the target is dazed (save ends), Miss: Half damage, Effect: You manifest the rage of the thunder hawk. Until the rage ends, before you take any actions during each of your turns, you can knock an adjacent enemy prone as a free action.

Inexorable Shift – Level 6 Utility, Daily, Primal, Minor Action, Personal, Effect: You shift a number of squares equal to your Constitution modifier. You then gain temporary hit points equal to 1D10 + 1 for each enemy within 2 squares of you.

Tide of Blood – Level 7 Encounter, Primal, Weapon, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 2[W] + Strength modifier damage. The attack deals 1 extra damage for each enemy within a number of squares to you equal to your Constitution modifier.

Stone Bear Rage – Level 9 Daily, Primal, Rage, Weapon, Standard Action, Melee, Target: One creature, Attack: Strength vs. AC, Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: You manifest the rage of the stone bear. Until the rage ends, you gain resistance to all damage equal to 3 + your Constitution modifier.

Mountain Roots – Level 10 Utility, Daily, Primal, Stance, Immediate Interrupt, Personal, Trigger: You are pulled, pushed, or slid, Effect: You negate the forced movement. Until the stance ends, you can negate forced movement against you.

Persistent Frenzy – Level 11 Encounter, Primal, Weapon, Standard Action, Close Burst 1, Target: Each creature in burst you can see, Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage. Special: If you use this power while raging, roll a D20. On a 10 or higher, you retain the use of this power.

Deathless Frenzy – Level 12 Utility, Daily, Primal, No Action, Personal, Trigger: You drop to 0 hit points or fewer, Effect: You are dying, but you don’t fall unconscious until you fail a death saving throw.

Bio:

History and Background
Bane Cronos is the savior and leader of Nenlast. More to come…

Personality
He is a barbarian. More to come…

Description
He is a barbarian. More to come…

Bane Cronos

An Empire Forgotten Terran